PresenZ Logo
4.0.0
  • General Information
    • 1. The zone of view
    • 2. The two phases system
    • 3. The size of the Zone of View and the occlusion factor
    • 4. Multiboxing
    • 5. Render scale
    • 6. Deep reflections
    • 7. Transparencies
    • 8. Normals inside PresenZ
    • 9. The specular point
    • 10. The clipping sphere
    • 11. Rendering Resolution
    • 12. Rendering inside the ZOV
    • 13. Rendering grass, hairs and trees with the Chaotic object tag
    • 14. Underscanning
    • 15. Motion Vectors and Animation
    • 16. Window Rendering
    • 17. Quick Tips
  • PresenZ For V-Ray in 3ds Max
  • PresenZ For V-Ray in Maya
  • PresenZ For Arnold in Maya
  • PresenZ Utilities
  • PresenZ Sequencer
  • PresenZ Dashboard
  • PresenZ in Unity
  • PresenZ in Unreal
  • PresenZ in Houdini
  • Controls for Viewer/Player
  • Licensing and Watermarks
  • Copyright for Software Implementations
  • Video Tutorials
  • Changelog
PresenZ
  • General Information

General Information

  • 1. The zone of view
  • 2. The two phases system
  • 3. The size of the Zone of View and the occlusion factor
  • 4. Multiboxing
    • 4.1. Merging your .PRZ images into a multibox
  • 5. Render scale
  • 6. Deep reflections
  • 7. Transparencies
    • 7.1. Standard transparency shading
    • 7.2. Glass Tagging
    • 7.3. Opacity Stencils
  • 8. Normals inside PresenZ
  • 9. The specular point
  • 10. The clipping sphere
  • 11. Rendering Resolution
  • 12. Rendering inside the ZOV
  • 13. Rendering grass, hairs and trees with the Chaotic object tag
    • 13.1. How does it work?
  • 14. Underscanning
  • 15. Motion Vectors and Animation
  • 16. Window Rendering
  • 17. Quick Tips
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