General Information
- 1. The zone of view
- 2. The two phases system
- 3. The size of the Zone of View and the occlusion factor
- 4. Multiboxing
- 5. Render scale
- 6. Deep reflections
- 7. Transparencies
- 8. Normals inside PresenZ
- 9. The specular point
- 10. The clipping sphere
- 11. Rendering Resolution
- 12. Rendering inside the ZOV
- 13. Rendering grass, hairs and trees with the Chaotic object tag
- 14. Underscanning
- 15. Motion Vectors and Animation
- 16. Window Rendering
- 17. Quick Tips